Lead Animator

Employment Term : Contract ( Renew yearly )

Benefits : Up to MYR1000 medical reimbursement per annum

Working hour : 9am-6pm Monday to Friday

Work Location : Menara IGB, Mid Valley

Description

As Lead Animator, you’ll drive the animation quality, direction, and workflows across a

range of high-end game projects. You’ll lead a team of animators delivering fluid,

expressive, and technically sound character, creature, and gameplay animations,

whether fully keyframed or motion-capture based.

You’ll lead an internal project and help establish scalable animation pipelines,

documentation, and quality standards that will support future outsourcing and co-

development (co-dev) partnerships with global clients. Working closely with the global

leadership team based in the U.S., you’ll help facilitate cross-studio collaboration,

ensuring creative alignment and consistent production standards across regions.

Responsibilities:

Lead the creation of high-quality keyframe and motion-capture animations for

characters, creatures, and gameplay systems.

Define and maintain the animation vision, quality bar, and technical consistency across

projects.

Collaborate with Design, Tech Art, Rigging, and Engineering to integrate animation

smoothly into gameplay and narrative systems.

Review internal and outsourced animation work, providing clear, constructive feedback

to maintain AAA quality benchmarks.

Troubleshoot animation, rigging, and implementation issues, and partner with Tech Art

to drive continuous pipeline improvements.

Mentor and guide a team of animators, supporting their development and onboarding.

Partner with production to accurately scope animation deliverables, identify

dependencies, and mitigate risks.

Maintain project documentation, style guides, and communication with client-side

animation leads or directors.

Attend internal and external meetings, occasionally outside standard business hours,

as needed to support project and business goals.

Requirements

• 5+ years of professional animation experience in game development, with at

least 2 years in a lead or senior role.

• Proven experience delivering AAA-quality gameplay and cinematic animation.

• Advanced proficiency in Maya or MotionBuilder, with a strong grasp of animation

principles, body mechanics, timing, and weight.

• Hands-on experience with Unreal Engine (4/5) and/or Unity, including animation

blueprints, state machines, and real-time implementation.

• Experience with both keyframe and mocap cleanup and retargeting workflows.

• Strong collaboration skills working with Tech Art, Rigging, and Design teams.

• Excellent communication and leadership skills in English, with experience

mentoring and directing distributed teams.

• Prior experience with outsourcing or co-development projects preferred.

Application Confirmation

You're applying for the role below:

Lead Animator

Location: Kuala Lumpur

Contract Details: Permanent

Submit Date: 2025-11-28

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About the job

Location Kuala Lumpur
Created On 2025-11-20
Working Model WFO
Job Level Senior