Employment Term : Contract ( Renew yearly )
Benefits : Up to MYR1000 medical reimbursement per annum
Working hour : 9am-6pm Monday to Friday
Work Location : Menara IGB, Mid Valley
Description
As Lead Animator, you’ll drive the animation quality, direction, and workflows across a
range of high-end game projects. You’ll lead a team of animators delivering fluid,
expressive, and technically sound character, creature, and gameplay animations,
whether fully keyframed or motion-capture based.
You’ll lead an internal project and help establish scalable animation pipelines,
documentation, and quality standards that will support future outsourcing and co-
development (co-dev) partnerships with global clients. Working closely with the global
leadership team based in the U.S., you’ll help facilitate cross-studio collaboration,
ensuring creative alignment and consistent production standards across regions.
Responsibilities:
Lead the creation of high-quality keyframe and motion-capture animations for
characters, creatures, and gameplay systems.
Define and maintain the animation vision, quality bar, and technical consistency across
projects.
Collaborate with Design, Tech Art, Rigging, and Engineering to integrate animation
smoothly into gameplay and narrative systems.
Review internal and outsourced animation work, providing clear, constructive feedback
to maintain AAA quality benchmarks.
Troubleshoot animation, rigging, and implementation issues, and partner with Tech Art
to drive continuous pipeline improvements.
Mentor and guide a team of animators, supporting their development and onboarding.
Partner with production to accurately scope animation deliverables, identify
dependencies, and mitigate risks.
Maintain project documentation, style guides, and communication with client-side
animation leads or directors.
Attend internal and external meetings, occasionally outside standard business hours,
as needed to support project and business goals.
Requirements
• 5+ years of professional animation experience in game development, with at
least 2 years in a lead or senior role.
• Proven experience delivering AAA-quality gameplay and cinematic animation.
• Advanced proficiency in Maya or MotionBuilder, with a strong grasp of animation
principles, body mechanics, timing, and weight.
• Hands-on experience with Unreal Engine (4/5) and/or Unity, including animation
blueprints, state machines, and real-time implementation.
• Experience with both keyframe and mocap cleanup and retargeting workflows.
• Strong collaboration skills working with Tech Art, Rigging, and Design teams.
• Excellent communication and leadership skills in English, with experience
mentoring and directing distributed teams.
• Prior experience with outsourcing or co-development projects preferred.
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